﻿using System;

namespace Valve.VR
{
	// Token: 0x020007FE RID: 2046
	public struct Compositor_CumulativeStats
	{
		// Token: 0x04002E67 RID: 11879
		public uint m_nPid;

		// Token: 0x04002E68 RID: 11880
		public uint m_nNumFramePresents;

		// Token: 0x04002E69 RID: 11881
		public uint m_nNumDroppedFrames;

		// Token: 0x04002E6A RID: 11882
		public uint m_nNumReprojectedFrames;

		// Token: 0x04002E6B RID: 11883
		public uint m_nNumFramePresentsOnStartup;

		// Token: 0x04002E6C RID: 11884
		public uint m_nNumDroppedFramesOnStartup;

		// Token: 0x04002E6D RID: 11885
		public uint m_nNumReprojectedFramesOnStartup;

		// Token: 0x04002E6E RID: 11886
		public uint m_nNumLoading;

		// Token: 0x04002E6F RID: 11887
		public uint m_nNumFramePresentsLoading;

		// Token: 0x04002E70 RID: 11888
		public uint m_nNumDroppedFramesLoading;

		// Token: 0x04002E71 RID: 11889
		public uint m_nNumReprojectedFramesLoading;

		// Token: 0x04002E72 RID: 11890
		public uint m_nNumTimedOut;

		// Token: 0x04002E73 RID: 11891
		public uint m_nNumFramePresentsTimedOut;

		// Token: 0x04002E74 RID: 11892
		public uint m_nNumDroppedFramesTimedOut;

		// Token: 0x04002E75 RID: 11893
		public uint m_nNumReprojectedFramesTimedOut;
	}
}
